From simple shapes to fur, feather and scale.
Animals won't hold a pose, so drawing them teaches you to see structure fast. A week from basic shapes and skeletons to texture and motion.
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Every animal is a few big shapes: a bean for the body, a ball for the head, tubes for the legs. Get those proportions right before any fur or features.



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Skulls show you what fur hides: where the eye sockets sit, how long the muzzle really is, where the jaw hinges. Draw them slowly and you will draw living heads better.



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A perched bird is two ovals, head and body, with a wedge for the tail. The legs bend backward at what looks like the knee but is actually the ankle. Feathers come last, in groups, not one by one.



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Fit the horse's body into a square. Its legs are about as long as the body is deep. Watch the hind leg's reverse bend at the hock.



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Cats move from the shoulder blades, which ride high when they walk. Mark the shoulder and hip as the two anchor points and hang the spine between them.



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Don't draw every scale. Draw a few clearly where the form turns toward the light and let them fade elsewhere. Texture is information, and too much of it flattens the form.



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Thirty seconds per bird. Capture the angle of the wings and the direction of flight in a few strokes. Speed forces you to keep only what matters.



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