Draw a likeness, from structure to light.
A week on the human head: its basic structure, the proportions that hold a face together, the features, and the light that models it. Each day adds one idea to the last.
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Start every head as a ball with the sides sliced off, then add the jaw. Sculpted busts are perfect for this: no distracting colour, just form turning in light.



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The eyes sit about halfway down the head. The nose ends halfway between the eyes and the chin, the mouth a third of the way from nose to chin. Mark these lines before drawing any feature.



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In profile the head is about as deep as it is tall, and the ear sits just behind the halfway line. Watch the angle of the brow, nose and chin: that zig-zag is most of the likeness.



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Eyes are balls set into sockets, with the lids wrapping around them. Noses are wedges, lips are curved planes. Draw the form first and the lines that describe it second.



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Squint until the face breaks into two shapes, light and shadow. Draw that boundary first and fill the shadow in one flat tone. Only then look for the halftones.



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Older faces show the structure underneath: cheekbones, brow ridge, the tendons of the neck. Put wrinkles where the form folds, and draw fewer of them than you see.



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Ten minutes with a painted portrait. Copy the painter's decisions: where they put the sharpest edge, the darkest dark, and what they left out. Copying a master is how painters have always learned.



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